Introduction to character animation
hello root only
Introduction to character animation
什么是角色动画
让角色自然运动的方式 Techniques such as skeletal animation, morphing, ragdoll physic simulation, and inverse kinematics have already existed for a long time
- skeletal
animation for overall movement, and morphing animation for more subtle
things like facial expressions.
Tool that captures state from actors and then displays it visually in game or editor.
- 读取游戏中的Actor中的状态数据,然后可视化的显示在UnityEditor里
- 替换DLL,Hook,实时修改Runtime数据
- https://docs.unrealengine.com/4.27/en-US/TestingAndOptimization/VisualLogger/
- 帧同步Log
- Gameplay Debugger(虚幻调试器)对于开发者查看运行时数据非常有用
为实现可视化调试如何设计游戏代码
- 逻辑和表现分离?
- 龙之谷为什么不能直接进入场景调试GamePlay ?