Introduction to character animation

Introduction to character animation

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Introduction to character animation

什么是角色动画

让角色自然运动的方式 Techniques such as skeletal animation, morphing, ragdoll physic simulation, and inverse kinematics have already existed for a long time

  • skeletal animation for overall movement, and morphing animation for more subtle things like facial expressions.

    Tool that captures state from actors and then displays it visually in game or editor.

  • 读取游戏中的Actor中的状态数据,然后可视化的显示在UnityEditor里
  • 替换DLL,Hook,实时修改Runtime数据
  • https://docs.unrealengine.com/4.27/en-US/TestingAndOptimization/VisualLogger/
  • 帧同步Log
  • Gameplay Debugger(虚幻调试器)对于开发者查看运行时数据非常有用

为实现可视化调试如何设计游戏代码

  • 逻辑和表现分离?
  • 龙之谷为什么不能直接进入场景调试GamePlay ?

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